Mobility and Escapability: Fizz's "Playful / Trickster" lets him dodge skill shots and escape, making him elusive and able to harass enemies while avoiding danger.
Engage and Disengage: Fizz's ultimate, "Chum the Waters," is a strong engage tool for catching enemies by surprise, while also serving defensively to zone enemies and protect allies.
Squishy: Fizz has low health and defenses, making him highly vulnerable if caught or if his abilities are on cooldown.
Reliant on Abilities: Fizz’s damage is heavily dependent on landing his abilities. Missing them reduces his threat significantly, and he is vulnerable to crowd control and zone control.
Weakness Against Tanks: Fizz struggles against tanky champions who can endure his burst and counter with crowd control or sustained damage. So, don’t expect me to fight against Darius!
GANK ME
If you die more than 4 times before 15 min, report and im going AFK